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Cyberworlds

Author(s): Kunii, Tosiyasu L.; Luciani, A.
ISBN10: 4431702075
ISBN13: 9784431702078
Cover: Paperback
 
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List Price $83.95 
Our Price $80.21
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SummaryTable of Contents
Clarifies, through a wide variety of case studies, the architecture & design of cyberworlds, and the synthesis of worlds in the cyperspaces of networked computers. Also addresses the philisophical questions raised in creating new worlds. Paper.
Part I Foundation 1(2)
Theme 1 Philosophy 3(14)
The Philosophy of Synthetic Worlds
5(12)
Synthetic Worlds and the Real World
5(2)
Visual Abstraction for Complexity Modeling
7(2)
Material and Information
9(1)
Multimedia and Synthetic Worlds
10(1)
Topological Modeling for Visualization
11(2)
Mental Modeling of Shapes
13(4)
Theme 2 Architecture 17(22)
The Architecture of Synthetic Worlds
19(12)
Architecture
19(1)
Science of Worlds and World Architecture
20(5)
Assembling Synthetic Worlds and the Design Problem
25(1)
Architectural Bases of Synthetic Worlds
26(2)
Emotion Computation
28(3)
Influence of Emerging Synthetic Worlds on System Architecture
31(8)
Part II Design and Implementation: Case Studies 39(2)
Theme 1 Artificial Life 41(118)
The Meaning of Life-Real and/or Artificial
43(24)
Introduction
43(1)
The Distinction between Living and Nonliving
44(7)
Life ``as it could be''
51(7)
Morality: the Rights of Life
58(2)
Conclusions and Future Directions
60(7)
Artificial Life as Synthetic Biology
67(14)
Introduction
67(1)
Artificial Life and Synthetic Biology
68(5)
Synthetic Biology and Emergence
73(3)
Artificial Life as a Framework to Study Autonomy
76(2)
Conclusion
78(3)
Simulation of the Growth of Plants
81(30)
Introduction
81(1)
Botanical Concepts, Basis for Modeling
82(5)
The Notion of Reference Axis
87(2)
Evolution of the Growth Engine
89(5)
Influence of Climate on Annual Growth
94(2)
Simulation of the Tree/Environment Interactions
96(6)
Technical Aspects
102(1)
Conclusion
102(9)
Synthetic Animals in Synthetic Worlds
111(14)
Introduction
111(1)
Preprogrammed Behaviors
112(3)
Learned Behaviors
115(3)
Evolved Behaviors
118(1)
Behavioral Development
119(2)
Discussion and Conclusion
121(4)
Simulating Autonomous Life for Virtual Actors
125(18)
Introduction
125(1)
Creation of Virtual Humans
126(1)
Simulation of Facial Expressions and Talk
127(5)
Simulating 3D Clothes
132(2)
Interaction with Virtual Humans
134(1)
Communication between the Virtual Human and the Animator
135(2)
Conclusion
137(6)
Towards Autonomous Synthetic Actors
143(16)
Introduction
143(1)
An Architecture for Animating Autonomous Synthetic Actors
144(2)
Vision-based Navigation
146(5)
Tennis Playing
151(4)
Conclusion
155(4)
Theme 2 Synthetic Art 159(48)
Sound Synthesis in Computer Music
161(14)
Introduction
161(1)
Sound Synthesis
162(3)
Analysis/synthesis
165(2)
Abstract Model
167(1)
Creative Synthesis and Application to Computer Music System
168(3)
Evaluation of Creative Synthesis
171(2)
Future Direction of Sound Synthesis Study
173(1)
Conclusion
173(2)
Virtual Revisiting of Architectural Masterpieces and the Problem of Lighting Simulation
175(18)
Introduction
175(1)
General Objectives
176(1)
Lighting Simulation
177(2)
Storage and Reconstruction of Lighting Distribution
179(3)
Texture Mapping
182(2)
Walkthrough Animation
184(1)
Parallel Processing
185(1)
Results
185(1)
Conclusion
186(7)
Performance Facial Animation Cloning
193(14)
Introduction
193(1)
Background
194(1)
Approach and Motivation
194(2)
A Parametric Differential Interpolation Facial Animation
196(1)
Human Face Cloning by Chromakey Analysis
197(4)
Modelling the Neutral Face
201(1)
Cannonical Models
201(1)
Conclusion
202(5)
Theme 3 Synthetic Factories 207(30)
Towards the Synthetic Factories: Requirements and Components
209(10)
Introduction
209(1)
Requirements for Synthetic Factories
210(1)
ANIMENGINE: An Engineering Animation System
211(1)
SYDEM: An Approach to Computer-Aided Assemblability Testing
212(2)
Assemblability
212(1)
Testing Assemblability
213(1)
Process Visualization
214(3)
Process Modeling
214(1)
Process Scheduling
215(2)
Discussions
217(2)
Virtual Manufacturing
219(18)
Introduction
219(1)
Conventional Design's Problems
220(1)
Concurrent Engineering
221(1)
Researches at the University of Aizu
221(13)
Conclusions
234(3)
Theme 4 Synthetic Communication 237(20)
Virtual Space Teleconferencing System
239(12)
Introduction
239(2)
Networked Virtual Environment Classification
241(3)
Implementation Considerations
244(2)
Virtual Space Teleconferencing System
246(3)
Summary
249(2)
Real Time Image Processing and Real Time Image Rendering for Televirtuality Application
251(6)
Introduction
251(1)
Analysis an Suntesis of ``Clone''
252(1)
Virtual Communities
253(1)
The ``Cluny'' Televirtuality Experiment
253(2)
Towards a General Real Time Analysis/Synthesis Televirtuality System
255(2)
Theme 5 Synthetic Perception 257(80)
Towards a Complete Representation by Means of Computer
259(14)
The Concept of ``Complete Representation''
259(2)
Acting with Feeling
261(3)
Gestures and Sounds
264(1)
Gestures and Images
265(1)
Physically Based Models
266(1)
Physically Based Icons
267(1)
Conclusions
267(6)
Virtual Space Decision Support System Using Kansei Engineering
273(16)
Introduction
273(1)
VSDSS (Virtual Space Decision Support System)
274(1)
Kansei Engineering
275(2)
Application of VSDSS Using Kansei Engineering to the PS/US System
277(10)
Conclusion
287(2)
Quantity of Presence: Beyond Person, Number, and Pronouns
289(20)
Introduction
289(1)
Duality and Synthesis of Self/Other: Beyond Person
290(2)
Shared and Split Perception: Beyond Number
292(11)
Video
292(3)
Audio
295(2)
Shared Perspective: Sink Fusion
297(1)
Split Perspective: Sink Fission
297(2)
Non-atomic Sinks and Sources: Clusters
299(4)
Grammatical Blur: Beyond Pronouns
303(1)
Conclusion
304(5)
The STV-Synthetic TV System
309(10)
Introduction
309(1)
Dynamic Coupling and Initializing
309(3)
STV-Synthetic TV Procedure in a Nutshell
312(1)
The System Decelopped by INA
313(3)
Some Production Examples
316(1)
Further Extensions
317(2)
Teaching the English [r] sound to Japanese Through Sound and Image Understanding
319(18)
Introduction
319(3)
The English Semivowel: [r]
322(4)
Various instruction of the /r/ sound
322(2)
Acoustic Features of the /r/ sound
324(2)
A Model of the Ideal American [r] Sound in the Initial Position
326(5)
Various [r] sounds
327(3)
A model of the ideal [r] sound
330(1)
The Development of the Ideal Pronunciation Training Tools
331(4)
The Language Media Laboratory English Education System
331(3)
Three dimensional (3-D) graphical displays of ideal interior facial movements in virtual reality
334(1)
Superimposed 3-D images of the inaccurate portion of the speakers articulation organ movements
334(1)
Conclusion
335(2)
Theme 6 Applications to Real Worlds 337(16)
A Geological Model for Landscape Simulation
339(14)
Introduction
339(1)
Previous Work
340(1)
Terrain Modelling
341(4)
Simulation of Erosion and Deposition Processes
345(3)
Rendering
348(2)
Conclusion
350(3)
Key Word Index 353

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