Core HTML5 Canvas Graphics, Animation, and Game Development, by Geary, David
Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
- ISBN: 9780132761611 | 0132761610
- Cover: Paperback
- Copyright: 5/4/2012
Core HTML5, Volume I: Canvas, takes a code-fueled, no-nonsense, deep dive into one of HTML5's most exciting APIs by showing you how to: · Draw and paint · Apply shadows, patterns, and gradients · Manipulate images · Create smooth animations · Implement video games · Develop custom controls · Process video in real time · Use off-screen buffers · Monitor and increase performance · Do lots of other cool graphics stuff Clearly and succinctly written, with real world examples containing code that you can use in your own applications, this guide to Canvas will take you rapidly up the Canvas learning curve, and open a whole new world of possibilities in your browser. The book also comes with a companion website,http://corehtml5canvas.com, which provides access to the book's source code, videos about HTML5 Canvas, and live demonstrations from the book.