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Flash CS6 : The Missing Manual
, by Grover, Chris- ISBN: 9781449316259 | 1449316255
- Cover: Paperback
- Copyright: 6/26/2012



Description coming later.
Chris Grover is a veteran of the San Francisco Bay Area advertising and design community, with: 25 years experience in print, video, and electronic media. His agency, Bolinas Road Creative, helps small businesses promote their products and services. He is, the author of Flash CS5.5: The Missing Manual.
| The Missing Credits | p. ix |
| Introduction | p. 1 |
| Creating a Flash Animation | |
| Getting Around Flash | p. 15 |
| Starting Flash | p. 15 |
| A Tour of the Flash Workspace | p. 20 |
| Panels and Toolbars | p. 25 |
| The Flash CS6 Test Drive | p. 35 |
| Creating Simple Drawings | p. 43 |
| Plan Before You Draw | p. 43 |
| Preparing to Draw | p. 47 |
| Drawing a Shape | p. 53 |
| Choosing a Drawing Mode | p. 55 |
| Creating Original Artwork | p. 65 |
| Copying and Pasting Drawn Objects | p. 82 |
| Adding Color | p. 84 |
| Animate Your Art | p. 91 |
| Frame-by-Frame Animation | p. 91 |
| Editing Your Frame-by-Frame Animation | p. 99 |
| Making It Move with Motion Tweens | p. 103 |
| Editing the Motion Path | p. 110 |
| Copying and Pasting Properties | p. 115 |
| Shape Tweening (Morphing) | p. 117 |
| Advanced Drawing and Animation | |
| Organizing Frames and Layers | p. 127 |
| Working with Frames | p. 127 |
| Working with Multiple Layers | p. 135 |
| Organizing Layers | p. 148 |
| Spotlight Effect Using Mask Layers | p. 151 |
| Advanced Drawing and Coloring | p. 157 |
| Selecting Graphic Elements | p. 157 |
| Manipulating Graphic Elements | p. 170 |
| Spray Painting Symbols | p. 195 |
| Drawing with the Deco Tool | p. 196 |
| Advanced Color and Fills | p. 198 |
| Choosing and Formatting Text | p. 215 |
| Text Questions | p. 216 |
| Choosing TLF or Classic Text | p. 216 |
| About Typefaces and Fonts | p. 219 |
| Adding Text to Your Document | p. 220 |
| Choosing and Using Text Containers | p. .228 |
| Animating Text Without ActionScript | p. 233 |
| Text Properties by Subpanel | p. 239 |
| Reusable Flash: Symbols and Templates | p. 247 |
| Symbols and Instances | p. 248 |
| Templates | p. 280 |
| Advanced Tweens with the Motion Editor | p. 295 |
| Applying Motion Presets | p. 295 |
| Modifying a Motion Preset | p. 299 |
| Editing a Tween Span | p. 307 |
| A Tour of the Motion Editor | p. 311 |
| Easing Tweens | p. 320 |
| Realistic Animation with IK Bones | p. 325 |
| Linking Symbols with Bones | p. 326 |
| Perfect Posing with Control Handles | p. 339 |
| Baby Steps with Pins | p. 341 |
| Making Shapes Move with Bones | p. 342 |
| Apply Spring to a Motion | p. 346 |
| Animating an Armature with ActionScript | p. 349 |
| Incorporating Non-Flash Media Files | p. 351 |
| Importing Graphics | p. 351 |
| Importing Illustrator Graphics Files | p. 354 |
| Importing Photoshop Graphic Files | p. 359 |
| Importing Fireworks Graphics | p. 361 |
| Editing Bitmaps | p. 364 |
| Editing Bitmaps with Photoshop | p. 366 |
| Importing a Series of Graphics Files | p. 368 |
| Exporting Graphics from Flash | p. 370 |
| Incorporating Sound and Video | p. 373 |
| Incorporating Sound | p. 374 |
| Incorporating Video | p. 384 |
| I Importing Video Files | p. 396 |
| Adding Interactivity | |
| Introduction to ActionScript 3.0 | p. 407 |
| Getting to Know ActionScript 3.0 | p. 408 |
| Beginning Your ActionScript Project | p. 413 |
| Object-Oriented Thinking | p. 419 |
| Using Data Types, Variables, and Constants | p. 429 |
| Conditionals and Loops | p. 436 |
| Combining ActionScript's Building Blocks | p. 440 |
| Controlling Actions with Events | p. 443 |
| How Events Work | p. 443 |
| Mouse Events | p. 445 |
| Getting Help for Events and Event Listeners | p. 448 |
| Keyboard Events and Text Events | p. 471 |
| Keeping Time with TimerEvent | p. 476 |
| Removing Event Listeners | p. 477 |
| In Case of Other Events | p. 478 |
| Organizing Objects with the Display List | p. 481 |
| The Display List: Everything in Its Place | p. 481 |
| Adding Objects to the Display List | p. 483 |
| Managing the Stacking Order | p. 500 |
| Summary of Properties and Methods | p. 507 |
| Controlling the Timeline and Animation | p. 513 |
| Slowing Down (or Speeding Up) Animation | p. 514 |
| Timeline Stop and Go | p. 519 |
| Organizing Your Animation | p. 522 |
| Looping a Series of Frames | p. 536 |
| Reversing a Series of Frames | p. 541 |
| Components for Interactivity | p. 543 |
| Adding Components | p. 544 |
| The Built-in Components | p. 558 |
| Finding Additional Components | p. 579 |
| Choosing, Using, and Animating Text | p. 581 |
| What Font Does Your Audience Have? | p. 581 |
| Controlling Text with ActionScript | p. 585 |
| Creating Text Fields with ActionScript | p. 591 |
| Formatting Characters and Paragraphs | p. 596 |
| Formatting with html and CSS | p. 600 |
| Choosing the Right Text Formatting System | p. 608 |
| Drawing with ActionScript | p. 611 |
| What's the Point? | p. 611 |
| Beginning with the Graphics Class | p. 615 |
| Drawing Lines | p. 616 |
| Drawing Curves | p. 619 |
| Drawing Built-in Shapes | p. 622 |
| Drawing Irregular Shapes | p. 625 |
| Making Drawings Move | p. 626 |
| Removing Lines and Shapes | p. 632 |
| Debugging and Delivering Your Animation | |
| Testing and Debugging Your Animation | p. 637 |
| Testing Strategies | p. 637 |
| Testing on the Stage | p. 641 |
| Using the Test Movie Commands | p. 642 |
| Testing Inside a Web Page | p. 644 |
| Testing Download Time | p. 646 |
| The Art of Debugging | p. 652 |
| Analyzing Code with the Debugger | p. 662 |
| Publishing and Exporting | p. 669 |
| Optimizing Flash Documents | p. 669 |
| Publishing Your Animations | p. 677 |
| Exporting Flash to Other Formats | p. 699 |
| Introducing Adobe AIR | p. 705 |
| Meet Adobe AIR | p. 705 |
| Creating Your First AIR Application | p. 707 |
| Create a Code Signing Certificate | p. 710 |
| Convert a Flash Animation to AIR | p. 713 |
| Publish Your AIR Application | p. 715 |
| Manually Install Adobe air Runtime | p. 720 |
| Making iPhone Apps | p. 721 |
| Your First "Hello iPad" App | p. 722 |
| Joining the iOS Developer Program | p. 723 |
| Air for iOS App Settings | p. 738 |
| Building a Tap-Ready App | p. 745 |
| Tips for iOS App Development | p. 749 |
| Building Android Apps | p. 751 |
| Meet AIR for Android | p. 752 |
| Building Apps for Both iOS and Android | p. 760 |
| Tips for Android App Development | p. 763 |
| Appendixes | |
| Installation and Help | p. 767 |
| Flash CS6 Minimum System Requirements | p. 767 |
| Getting Help from Flash | p. 770 |
| Getting Help from Adobe | p. 771 |
| More Flash Books | p. 772 |
| Finding Flash Gurus | p. 773 |
| Flash Professional CS6, Menu by Menu | p. 775 |
| File | p. 775 |
| Edit | p. 779 |
| View | p. 784 |
| Insert | p. 788 |
| Modify | p. 790 |
| Text | p. 798 |
| Commands | p. 799 |
| Control | p. 800 |
| Debug | p. 802 |
| Window | p. 804 |
| Help | p. 809 |
| Index | p. 813 |
| Table of Contents provided by Ingram. All Rights Reserved. |
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