Gamestorming : A Playbook for Innovators, Rulebreakers, and Changemakers, by Gray, Dave
Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
- ISBN: 9780596804176 | 0596804172
- Cover: Paperback
- Copyright: 7/22/2010
We're moving from an industrial to a knowledge economy, where creativity and innovation will be the keys to value. New rules apply. Yet 200 years of industrial habits are embedded in our workplaces, our schools and our system of government. How must we change our work practices to win in the 21st Century? Knowledge games is a playbook for people who want to design the future, to change the world, to make, break and innovate. It's a rough-and-ready toolkit for inventors, explorers and change agents who want to use design thinking to navigate successfully in complex and uncertain knowledge and information spaces, to engage others, and to start, grow and sustain movements for change. Knowledge games is full of practical, proven solutions to common workplace challenges. Learn how to engage people in your project, to get better traction and move more quickly with groups, to make things happen and get better, faster decisions and results. Learn three universal categories of meetings and how they should be approached differently Use techniques to engage your team and help members collaborate effectively Get "silent resisters" to reveal their concerns so they can be discussed and resolved Generate ideas that may otherwise be lost Identify the root cause of a problem, and determine points of greatest leverage Turn common office supplies into powerful enablers for visual thinking Learn the visual alphabet: twelve simple shapes that will enable you to clearly and concisely draw anything you can possibly imagine