Killer Game Programming In Java

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Killer Game Programming In Java by Davison, Andrew, 9780596007300
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  • ISBN: 9780596007300 | 0596007302
  • Cover: Paperback
  • Copyright: 6/30/2005

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3D is all the rage with game and graphics programmers. This is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects. Java developers new to graphics and game programming, and game developers new to Java 3D will all benefit from this practical introduction to the latest Java graphics and game programming technologies and techniques. Beginning with an overview of the older, better known 2D capabilities, then moving on to thoroughly cover Java 3D, this is a comprehensive guide with both breadth and depth of coverage. Features chapters on 3D Sprites, Animated 3D sprites, first- person shooter programming, fractals, networked games and mobile 3D games.
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