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- ISBN: 9781466508682 | 146650868X
- Cover: Hardcover
- Copyright: 6/21/2012
Using the latest DirectX technology and software engineering techniques, this book describes game programming via C++. As game programming techniques are introduced, the author shows students how to incorporate them into their own game engine. In subsequent chapters, the author takes students through the process of using the game engine to create complete games. The text covers sprites and animation, collisions and entities, GUI elements, tiled games, and network programming. It includes code examples for all topics as well as student programming projects.