Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
- ISBN: 9781568811680 | 1568811683
- Cover: Nonspecific Binding
- Copyright: 7/1/2002
Real Sound Synthesis for Interactive Applications emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. An enclosed CD contains code examples and sound files from the book.
Introduction | xi | ||||
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63 | (12) | |||
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68 | (3) | |||
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85 | (12) | |||
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124 | (4) | |||
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128 | (3) | |||
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131 | (18) | |||
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131 | (1) | |||
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131 | (5) | |||
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136 | (4) | |||
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140 | (3) | |||
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143 | (3) | |||
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146 | (3) | |||
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149 | (20) | |||
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149 | (3) | |||
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152 | (3) | |||
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155 | (12) | |||
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167 | (2) | |||
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169 | (22) | |||
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169 | (5) | |||
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174 | (9) | |||
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183 | (4) | |||
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187 | (2) | |||
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191 | (10) | |||
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201 | (10) | |||
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201 | (1) | |||
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202 | (3) | |||
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205 | (1) | |||
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206 | (1) | |||
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206 | (1) | |||
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207 | (2) | |||
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209 | (2) | |||
A. DFT, Convolution, and Transform Properties | 211 | (10) | |||
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211 | (1) | |||
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212 | (1) | |||
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213 | (1) | |||
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214 | (2) | |||
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216 | (5) | |||
B. The Ideal String | 221 | (4) | |||
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221 | (4) | |||
C. Acoustic Tubes | 225 | (8) | |||
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225 | (2) | |||
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227 | (1) | |||
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228 | (2) | |||
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230 | (3) | |||
D. Sound Examples and Code on CD/CDROM | 233 | (6) | |||
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233 | (3) | |||
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236 | (3) | |||
E. The Synthesis Toolkit in C++ | 239 | (10) | |||
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239 | (2) | |||
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241 | (1) | |||
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241 | (2) | |||
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243 | (1) | |||
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244 | (1) | |||
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245 | (1) | |||
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246 | (2) | |||
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248 | (1) | |||
Index | 249 |
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