Contributors examine the early days of video game history before the industry crash that ended the medium's golden age.
Mark J.P. Wolf is a professor in the communication department at Concordia University Wisconsin. His books include Abstracting Reality: Art, Communication and Cognition in the Digital Age; The Medium of the Video Game; Virtual Morality: Morals, Ethics, and New Media; The Video Game Theory Reader; Myst and Riven: The World of the Dni; The Video Game Explosion: A History from PONG to Play Station and Beyond; The Video Game Theory Reader 2; and the two-volume Encyclopedia of Video Games. He is also founder of the Landmark Video Game book series and the Video Game Studies Scholarly Interest Group within the Society of Cinema and Media Studies.
Foreword
p. vii
Acknowledgments
p. xi
Introduction
p. 1
Video Games Caught Up in History: Accessibility, Teleological Distortion, and Other Methodological Issues
p. 9
What's Victoria Got To Do with It? Toward an Archaeology of Domestic Video Gaming
p. 30
Ball-and-Paddle Consoles
p. 53
Channel F for Forgotten: The Fairchild Video Entertainment System
p. 60
The Video Game Industry Crash of 1977
p. 81
A Question of Character: Transmediation, Abstraction, and Identification in Early Games Licensed from Movies
p. 90
Every Which Way But…: Reading the Atari Catalog
p. 105
One-Bit Wonders: Video Game Sound before the Crash
p. 119
The Rise and Fall of Cinematronics
p. 138
Color-Cycled Space Fumes in the Pixel Particle Shockwave: The Technical Aesthetics of Defender and the Williams Arcade Platform, 1980-82
p. 168
Coin-Drop Capitalism: Economic Lessons from the Video Game Arcade
p. 189
Early Online Gaming: BBSs and MUDs
p. 209
Video Game History: Getting Things Straight
p. 225
The Magnavox Co. v. Activision, Inc.: 1985 WL 9469 (N.D. Cal. 1985)
p. 234
Contributors
p. 239
Index
p. 245
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