Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games

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Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games by Watkins; Adam, 9780240818818
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  • ISBN: 9780240818818 | 0240818814
  • Cover: Nonspecific Binding
  • Copyright: 7/7/2011

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In the increasingly competitive games industry, developers must be agile-it is essential for them to be able to target multiple platforms with individual game titles. Unity is a unique game development engine because it has multi-platform capability and can help game developers get closer to that "author once, deploy" dream, whether for#xA0;desktop, web, mobile devices, consoles...Unity is the closest game developers have come to that dream. #xA0; This book covers Unity game development with Maya and offers developers an end-to-end solution that will teach them how to complete a full, engaging game from scratch - including coding, art, production, and deployment. --Unity is HOT! It's the #1 game engine out there, and it's taken the game world by storm. Documentation is hard to find. Focal to the rescue. Learn Unity#xA0;from the ground up. Build a game with no previous scripting knowledge, and make a game that's fun. --Authoritative - Author, Adam Watkins, is a 12 year veteran and author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals. With this experience comes great insight#xA0;into the best ways to learn 3D art and gaming concepts. --Accessible to All Unity users (artists and programmers)#xA0;- the author comes from an art background. He animated for many years before working in games. This provides a "non-programmer" entry point to the world of game creation. --Complete#xA0;- this volume provides instruction from game inception to completion and delivery. The 3D creation and export begins, but applied functionality and delivery complete the book.#xA0; In the course of the book,#xA0;the reader will create effective and efficient 3D assets from scratch using Maya (including characters). Then, use these assets to create a functioning game complete with scripts, GUI interfaces, and first and third person interactions. --Companion website includes: original versions of the images, all completed files from the tutorials, important links, and all code from the book.
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