Fundamentals of Game Design

, by
Fundamentals of Game Design by Adams, Ernest, 9780321929679
Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
  • ISBN: 9780321929679 | 0321929675
  • Cover: Paperback
  • Copyright: 12/17/2013

  • Buy New

    This is a hard-to-find title. We are making every effort to obtain this item, but do not guarantee stock.

    $69.22
  • eBook

    eTextBook from VitalSource Icon

    Available Instantly

    Online: 1825 Days

    Downloadable: Lifetime Access

    $79.19

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.

This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Loading Icon

Please wait while the item is added to your bag...
Continue Shopping Button
Checkout Button
Loading Icon
Continue Shopping Button