- ISBN: 9780230602526 | 0230602525
- Cover: Paperback
- Copyright: 1/22/2008
This book looks at how particular video and computer games-such as Digital Zoo , The Pandora Project , SodaConstructor, and more-can helpteach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new "smart games" willgive them the knowledge and skills they need to succeed in a changing world.