- ISBN: 9781466565760 | 1466565764
- Cover: Nonspecific Binding
- Copyright: 2/6/2013
This book supplies readers with an understanding of how to program the physics for 2D games. Introducing key concepts in digital physics, it concentrates on coding and the underlying principles. Light-hearted, yet rigorous, the text assumes previous programming experience. It uses the popular Box2D physics engine to show how to attach Box2D to existing code. The text includes snippets of code that illustrate application of the principles discussed. It also provides larger samples that show how the physics code should be integrated into a game engine.