Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
- ISBN: 9781137307668 | 1137307668
- Cover: Hardcover
- Copyright: 3/20/2013
Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learning - specifically reading, writing, and critical thinking - in myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture.