Unity 3. x Game Development Essentials

, by
Unity 3. x Game Development Essentials by Goldstone, Will, 9781849691444
Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
  • ISBN: 9781849691444 | 1849691444
  • Cover: Paperback
  • Copyright: 12/20/2011

  • Rent

    (Recommended)

    $34.75
     
    Term
    Due
    Price
    *This item is part of an exclusive publisher rental program and requires an additional convenience fee. This fee will be reflected in the shopping bag.
  • Buy New

    In Stock Usually Ships in 24 Hours

    $49.44
  • eBook

    eTextBook from VitalSource Icon

    Available Instantly

    Online: 1825 Days

    Downloadable: 180 Days

    *To support the delivery of the digital material to you, a digital delivery fee of $3.99 will be charged on each digital item.
    $30.60*
Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity_s intuitive, easy to learn toolset and this book _ it_s never been easier to become a game developer.Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself _ prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you_ll need to get started with game development.This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Loading Icon

Please wait while the item is added to your bag...
Continue Shopping Button
Checkout Button
Loading Icon
Continue Shopping Button