Networking and Online Games Understanding and Engineering Multiplayer Internet Games

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Networking and Online Games Understanding and Engineering Multiplayer Internet Games by Armitage, Grenville; Claypool, Mark; Branch, Philip, 9780470018576
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  • ISBN: 9780470018576 | 0470018577
  • Cover: Hardcover
  • Copyright: 5/18/2006

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This book provides a comprehensive guide to the development and service provision needs of online, networked games Illustrates high-level examples of existing multiplayer on-line games (such as Quake 3, Wolfenstein Enemy Territory, Xbox ‘Live') Discusses future directions brought by emerging technologies such as UMTS and GPRS wireless, IP service quality, NAPT/NAT, etc. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless affect consumer experience in online games
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