Networking and Online Games Understanding and Engineering Multiplayer Internet Games
, by Armitage, Grenville; Claypool, Mark; Branch, Philip- ISBN: 9780470018576 | 0470018577
- Cover: Hardcover
- Copyright: 5/18/2006
This book provides a comprehensive guide to the development and service provision needs of online, networked games Illustrates high-level examples of existing multiplayer on-line games (such as Quake 3, Wolfenstein Enemy Territory, Xbox ‘Live') Discusses future directions brought by emerging technologies such as UMTS and GPRS wireless, IP service quality, NAPT/NAT, etc. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless affect consumer experience in online games